A lot of teens are addicted to the popular RTS game called DotA (Defense of the Ancients), but do they know how it started and who are the people involved for creating such epic strategy game?
Aeon of Strife
For we are able to understand its history we need to know where the idea came from. DotA was based on Aeon of Strife, a game mod designed for Starcraft (Another popular game) it was created by Aeon64. When Warcraft III: Reign of Chaos was released Aeon of Strife was ported to ROC because of the limitation of Starcraft engine and it was created by a modder named “Eul”.
Warcraft III: The Frozen Throne
When The Frozen Throne (TFT) was released, Eul made a version called “DotA 2: Thirst for Gamma” for TFT engine, but it wasn’t successful, Eul then disappeared without publicizing the source code.
DotA All-Stars
After the disappearance of Eul many people modded the TFT version of DotA, like DotA DX Series, DotA Unforgiven and DotA Outland. Meian and Ragn0r compiled the fun-to-play heroes from all different versions of DotA and that’s why it is called “Allstars”. After releasing the official version of DotA Allstars these modders stopped updating the map. During the 3.xx versions of DotA Allstars a legendary modder called Guinsoo appeared and he began the 3.xx and 4.xx series. In 4.0a roshan was introduced, Roshan is the name of Guinsoo’s bowling bowl. The first stable competitive mode was v5.84.
Because of its popularity the numbers of players are increasing exponentially, and this is the time when Guinsoo recruited two members from Clan TDA named Neichus and IceFrog.
5.xx Series
Tidehunter was first introduced in the 5.74 version, then Ursa Warrior, and Atropos in v5.75 while Keeper of the Light, Tinker, Ogre Magi, Pudge (2.0 version) and Sand King in 5.76 some old heroes are also nerfed (balancing).
It’s final version is 5.84c v2, and became a stepping stone in the history of DotA it is the official, organized and influential competitive DotA version.
Did you know? 5.84c wasn’t released by Guinsoo, a bug in 5.84b was fixed by a Russian modder called “True.Rus” who released the unofficial 5.84c he also reduced the load time from 3minutes to below 20s only.
IceFrog and the 6.xx Era
Some moment after the DotA AllStars 6.00 was released, Guinsoo announced that this will be the final DotA map that he is going to update (He was recruited for LoL). At this time Neichus was incharge in the project since October 2004.
Some heroes were born under his management; Earthshaker, Tiny, Chen, Stealth Assassin, Phantom Lancer, Enchantress, Enigma, Axe, Shadow Fiend, Visage, Nerubian Weaver, Bloodseeker and Dazzle. When Neichus left IceFrog became the head developer of DotA Allstars.
In 6.10 version IceFrog made tons of modifications and improvements, he remake Faceless Void too. He added Invoker in the sourge team (With 31 Spells rather than the current version with around 10 spells only), He was so much imbalanced at that time so he removed his for some time. He focused on balancing game and heroes at this time.
Arthas was introduced in 6.20 version and fixing bugs and balancing became the priority up to 6.27, this version became the pinnacle of DotA maps and the most balance of all. DotA Allstars became an event in the World Cyber Games Singapore 2005 and 6.27b was used as the official version to be used in leagues and tournaments.
At this moment there are 2 stable versions of DotA Allstars; 5.84 and 6.27.
And the rest was history now, IceFrog put lots of effort balancing heroes, adding new heroes items and skills as well as improving the overall competitiveness of the game for more strategic gameplay that led it to its popularity.
Did you know? Eul Scepter of Divinity and Guinsoo’s Scythe of Vyse was dedicated for the two past creator of DotA.
Guinsoo (Left)
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